


While searching, she meets Cream the Rabbit and is surprised by her politeness. She then makes it her goal to retrieve them. Her world had seven Sol Emeralds-similar to the Chaos Emeralds-but they were stolen by Doctor Eggman. Boss battles are rendered in 3D.īlaze the Cat is somehow pulled from her native dimension into Sonic's world. Sonic fights one of the game's bosses, the Egg Scarab.

There is also a feature in which players who own the game can send a demo of the game to other Nintendo DS users. The game has a two-player mode in which Sonic and Blaze race to the end of a chosen level from the game. For the first time in the series, Sonic and Blaze's sprites are rendered in 3D. Although the game is primarily two-dimensional, there are three-dimensional elements which create a 2.5D effect. The energy it generates allows the player to use boosts of speed while moving defeating enemies, moving through the level more quickly which results in more points and a higher grade, and when playing as Sonic, accessing the special stage. Sonic Rush introduces a "Tension Gauge" on the left side of the screen which is filled by doing tricks and defeating enemies. There is a point system based on the one in Sonic Advance 2 but displaying points in multiple categories. New features include a grading system that grades the player based on the time it takes for them to complete the level they can return to levels later to try for a higher grade. These Special Stages resemble those of Sonic the Hedgehog 2 and use the DS' stylus controls. The game features special stages the player can access via certain handles in order to obtain the Chaos Emeralds. As the characters' stories progress, they meet each other several times and unite in the final zone that comes after the seventh. During boss battles, Blaze fights Doctor Eggman and Sonic fights an Eggman doppelgänger called Eggman Nega. The course of the game differs depending on whether Sonic or Blaze is chosen the seven zones are the same, but are accessed in different orders. Levels in the game are divided into "zones", each consisting of two acts of normal gameplay then a 3D boss battle. Both of the DS's screens are used to display the play area, with the player's character moving between them as necessary. A life is also lost if the character is crushed, drowns, falls into a bottomless pit, or exceeds an act 10-minute limit. If they are hit by an enemy and have no rings, they lose a life. The player collects rings as a form of health when they are attacked by an enemy, their rings bounce in all directions. In the tradition of past Sonic games, gameplay consists of moving quickly through levels, collecting rings and defeating enemies. The player controls either Sonic the Hedgehog or Blaze the Cat, who differ in terms of special abilities.
SONIC MANIA CHAOS EMERALDS SERIES
Sonic Rush is a 2D platform game, similar to earlier games in the series as well as later ones like Sonic Advance and Sonic Mania. A sequel, Sonic Rush Adventure, was released in 2007.īlaze runs through a loop in an early level of the game, demonstrating the dual-screen feature. Upon release, Sonic Rush was well received by critics, with praise stemming from the game's visuals, music and similarity to older games in the series and criticism stemming from its overall quickness. The game's 2.5D format was based on Sonic Team's idea to combine elements from 2D and 3D games in the series. The game was announced under the working title Sonic DS at Electronic Entertainment Expo (E3) 2004, and under Sonic Rush at E3 2005.

They respectively battle Doctor Eggman and his doppelgänger Eggman Nega at certain points. The game's storyline follows the intertwining adventures of the series' main character, Sonic the Hedgehog and a new character, Blaze the Cat. However, boss battles, the main characters, and a special stage are rendered in 3D, creating a 2.5D effect. Levels in the game are side-scrolling and displayed using both of the DS's screens. It is a 2D platform game, similar to earlier games in the series like Sonic Advance, as well as later ones like Sonic Mania. It was released on November 15, 2005, in North America, November 18 in the PAL region, and November 23 in Japan and was the final game in the mainline Sonic series to be produced by Yuji Naka before his departure from Sega. Sonic Rush is a 2005 platform video game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's Sonic the Hedgehog series.
